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Looking good - but I have a suggestion (though it may be too late if you've
stopped development of the image, and 15 pages on creating a render?
ouch!). Anyway, there is obviously some ambient light here which detracts
from the realism of the image. I would suggest that you add "ambient_light
rgb 0" to your global_settings{} and then some radiosity. It's actually
quite easy to get some basic radiosity (won't be perfect for your scene
though) if you use a preset from "rad_def.inc". "Normal" or "Default" may
do the trick.
Good luck with the report, Alastair Murray.
"Dirk "DIRKO" Legler" <dir### [at] dirkonet> wrote in message
news:3e514652@news.povray.org...
> Hi!
>
> This is the last preview of my fish scene.
>
> other light, fish jumped out of the bowl, some water spots outside, brick
> walls around scene, new fish texture
> render time at 640*480, photon spacing .01, AA 0.3: little more than 6
> minutes on 1.6GHz P4
>
> changes in final version: random rotation of the gravels for more
realistic
> look. Any more changes needed? The water spots look gruesome but I don't
> know how to improve them..
>
> My dad said this light would look better than just a spotlight on the
fish.
> What do you think?
>
> The title of the picture will be "Freiheit?", in English "Freedom?".
> I will render it in a much higher resolution tomorrow and will have it
> printed very large. Then I have to write 15 pages about the creation of
the
> picture.. In some weeks, I can tell you the mark I will get for it.
>
> Dirk "DIRKO" Legler
>
>
>
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